Medium Humanoid, Lawful Good
Armor Class 20 (plate)
Hit Points 50 (8d10 + 16)
Speed 15 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
14 (+2)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws STR +7, CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Fortified. The knight has advantage on saving throws against being grappled and proned.

Actions

Great Hammer. Melee Weapon Attack: +1 to hit, reach 5ft. 1d8+4 bludgeoning  damage.

Greatshield . Crusader can choose to deploy his Greatshield which gives his allies protection from incoming projectiles. This action can only be takenif allies are behind the Crusader and the Crusader cannot move during this action. 

Charging Pin. Melee Weapon Attack: +3 to hit, reach 25ft. 1d8+4 bludgeoning  damage or 3d8+4 if enemy is charged into wall or pillar. Crusader charges at its enemy relentlessly, enemy can make a DC 15 Dexterity saving throw if within 15ft or a DC 10 Dexterity Saving throw if past 15ft. 

Description

Crusaders are noble knights who command small parties of soldiers used to break formations of enemy invaders. 

Monster Tags: NPChumanoidHuman

Habitat: GrasslandHillMountainUrban

Jazzyman031996

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