Two-Headed. The amphyslosaurus has advantage on Wisom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious
Regeneration. The amphyslosaurus regains 10 hit points at the start of its turn. If the amphsyslosaurus takes acid or fire damage, this trait doesn't function at the start of the amphyslosaurus's next turn. The amphyslosaurus dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The amphyslosaurus makes 3 attacks; two bite attacks and one tail attack on its turn.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Description
Thick armor plating covers the body of the man-eating dinosaur amphyslosaurus, which was created when an ankylosaurus bread with an amphisbeana. These creatures originally were docile until poachers started hunting them for their hides and poison. Most of the species has died out due to this poaching. The Amphyslosaurus defends itself against predators with a knobbed tail that delivers a devastating strike and its two heads that can deal tons of devistation to those it bites.
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