Medium Ooze, Unaligned
Armor Class 7
Hit Points 85 (10d6)
Speed 20 ft., Climb 20 ft.
STR
16 (+3)
DEX
5 (-3)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Resistances Cold, Lightning
Damage Immunities Necrotic, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Amorphous. The Blood of Khaz'gnoth can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The Blood of Khaz'gnot2qh can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Explosive. Upon reaching 0 hit points, the Blood of Khaz'gnoth enters a volatile state for 1 round. In this state it cannot move, attack, or react. At the start of its next turn, the Blood of Khaz'gnoth explodes in a 10ft circle radius. Anything in the radius must make a 15 CON saving throw, or take 5d10 necrotic damage, or half as much of a successful save. The Eye of Khaz'gnoth automatically fails this save, and takes double damage.

Actions

One melee attack.

Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (1d6+3) bludgeoning damage plus 18 (4d8) necrotic damage.

Pyrous3

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