Small Fey, Neutral
Armor Class 16 Natural, Psionic
Hit Points 60 (6d12)
Speed 10 ft., Climb 10 ft.
STR
9 (-1)
DEX
5 (-3)
CON
12 (+1)
INT
19 (+4)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws INT +7, WIS +5
Skills Investigation +5, Perception +9
Damage Vulnerabilities Lightning
Damage Resistances Cold, Slashing, Thunder
Damage Immunities Bludgeoning, Force, Psychic
Senses Blindsight 25 ft, Passive Perception 19
Languages All (Can understand but not respond)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Greater Psionic Barrier- Any attack or damage made against this creature that would result in the creature taking 15 damage or less is reduced to 0 damage

Charge Barrier- The sloth can use an action to enhance the effects of "Greater Psionic Barrier", increasing the damage reduction threshold by 3d12+5

Spellcasting. The Barrier Sloth is a 4th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, + 4 to hit with spell attacks). The Barrier Sloth has following spells prepared:
Cantrips (at will): Mind Sliver, Mage Hand, Prestidigitation, Resistance, Minor Illusion
1st level (5 slots): Alarm, Catapult, Command, Disguise Self, Feather Fall, Fog Cloud, Dissonant Whispers

2nd level (4 slots): Blur, Locate Animals or Plants, Mind Spike, Misty Step, Phantasmal Force

3rd level (2 slots): Slow, Protection from Energy, Major Image

4th level (1 slot): Confusion, Hallucinatory Terrain

Actions

Scratch-  +1 to hit, reach 5 ft., 1 target. Hit: 1 (1d1) [Slashing] damage.

Greater Mind Sense- The sloth can use an action to sent out psionic waves in a 60ft. radius centered on itself, and determine if and where any creature that is capable of thought is. This ability is not hindered by cover or invisibility.

Reactions

Greater Psionic Armor Projection- Whenever a friendly creature within 50ft is the target of an attack, the Sloth may extend the reach of its psychic protections, granting the attack target +3 AC for the attack, potentially causing the attack to miss. The sloth has 4 charges of this ability, and it regains 1d4 charges upon a short rest, or all charges upon a long rest.

Description

  Barrier Sloths are also known in the Fey Wild as "Watch Minds" for their tendency to merely observe things around them and learn quickly. They can be found from high tree branches, and will stake out one tree for a few days at times. They are primarily omnivores; eating most types of tree foliage and the occasional insect, nut, or berry. These creatures are incredibly intelligent, generally docile, reclusive, and deploy all kinds of mental tricks in order to survive. Most creatures and even plants in the Fey Wild do not even attempt to make a Barrier Sloth or their pups into prey; not because of their threat level, but because it is simply not worth the effort. Very seldom do pups separate from their protective progenitors; only when reaching maturity when they can easily protect themselves with their developed psychic powers

Habitat: Forest

Arsse

Comments

Posts Quoted:
Reply
Clear All Quotes