Avoidance. If the dragon is subjected to an effect that allows it to make a saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half if it fails.
Crystal Body. The dragon has advantage on attack rolls when using a attack that deals slashing damage.
Dragonic Presence. At the end of the dragons turn, all creatures that have spell slots lose their highest level spell slot.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
Magical Scales. At the end of the dragon's turn, it can end any magical effects that are applied to it.
Spellcaster's Bane. If the dragon attacks a creature that is able to use magic, the dragon has advantage on attacks rolls against the creature.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 34 (5d10 + 7) piercing damage plus 11 (2d10) lightning damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 11 (2d10) radiant damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened of the dragon. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 12 hours.
White Lightning (Recharge 5–6). The dragon exhales lightning in a 90-foot line that is 15 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 55 (10d10) lightning damage and 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one.
Aggressive. As a bonus action, the dragon can move up to its speed towards a hostile creature it can see.
Nimble Escape. The dragon can take the Disengage or Hide action as a bonus action on each of its turn.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 21 (4d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
This legendary dragon is a powerful engine of destruction that it takes pride in. Virtually invincible, very few have faced this awesome creature and lived to tell the tale against its power of destruction that far exceeds comprehension.
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