Medium Beast, Lawful Neutral
Armor Class 14 (natural armor)
Hit Points 10 (2d8 + 1)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
12 (+1)
INT
1 (-5)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws CON +3
Damage Resistances Bludgeoning
Senses Blindsight 30 ft., Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Controllable. This beetle is used for sport and has a magical implant that allows the rider to control basic movements and attack. 

Beetle Battle Vulnerability : Each hit point lost, roll 1d10. If a 9 or 10 is rolled, the beetle has been flipped or incapacitated by the rival. 

Actions

Slam. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4 ) bludgeoning damage.

Tackle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage.

Reactions

When flipped or incapacitated, the beetle lays still to avoid further injury. It is unknown if this was breed into them or part of the magical implant connected to them. 

Description

This Giant beetle has been breed to be ridable (preferably by a small character. medium can work.) They can carry an average person for a short period of time. Not usable for long distance travel. Brawler Beetles specifically are used in sport. Riders gather in an arena for either a 1v1 brawl or free for all. The male species have a large horn curved upward for defense and for attack. The horn is great for flipping over rival male beetles.

Monster Tags: Misc Creature

Habitat: Underdark

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