Medium Humanoid, Chaotic Evil
Armor Class 17 Mail Corslet and Shiel
Hit Points 15 (10d8 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +4, Intimidation +5, Survival +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Elvish (Black Speech), Orc
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brute: A melee weapon deals one extra die of its damage when the Captain hits with it (included in the attack).

Surprise Attack: If the Captain surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Will of Sauron: The Captain has advantage on saving throws against being Charmed, Frightened, Paralyzed, Poisoned, Stunned, or rendered Unconscious.

Actions

Actions

Multiattack: The Captain makes two melee attacks, one of which may be a Long Sword attack.

Long Sword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Short Bow: Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Spiked Glove: Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 8 (2d4 + 3) piercing damage.

Reactions

Parry. The Captain adds 2 to its AC against one melee attack that would hit it. To do this, the Messenger must see the attacker and be wielding a shield.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

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