Tiny Fey, Chaotic Neutral
Armor Class 20 (Un-armored defense)
Hit Points 272 (16d12 + 80)
Speed 40 ft., Fly 40 ft.
STR
21 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +9, DEX +9, CON +9
Damage Resistances All
Condition Immunities Charmed, Frightened, Paralyzed, Prone, Stunned
Senses Blindsight 10 ft, Passive Perception 10
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Eternal Rage: Cricket is always on the rage state.

Annoying Fly: Cricket can stay in the same place as a enemy, if she does so, she has +5 AC against that enemy. Also, if another enemy fails its hit against Cricket by 5 or more, it hits the enemy instead.

Iron Wing: Even in harsh weather or magical effects, Cricket can fly at 5 ft height.

Flight: While flying, ignore difficult terrain.

Battle Tempo: Every turn that Cricket attacks the same target, she deals +10 more damage per attack after the first.

Sentinel: 

  • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
  • Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.

 

Actions

Multiattack: Cricket makes two Great Axe Attacks.


Great Axe.
Melee Weapon Attack:
+11 to hit, reach 1 ft., one target. Hit: 17 (1d12 + 11) magical slashing damage.

Broodcraft

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