Evasion. When Atheis is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Firbolg Magic. Atheis can cast Disguise Self once per day.
Unarmored Defense. While Athens is wearing no armor and wielding no shield, her AC includes its Wisdom modifier.
Unarmored Movement. Atheis can move along vertical surfaces and across liquids on her turn without falling during her move.
Multiattack. Atheis makes four Unarmed Strike attacks.
Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) bludgeoning damage. If the target is a creature, Atheis can choose one of the following additional effects:
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The target must succeed on a DC 17 Strength saving throw or drop one item it is holding (Atheis' choice).
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The target must succeed on a DC 17 Dexterity saving throw or be knocked prone.
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The target must succeed on a DC 17 Constitution saving throw or be stunned until the end of the Atheis’ next turn.
Hidden Step (5/day). Atheis magically turns invisible until the start of her next turn or until she attacks, makes a damage roll, or forces someone to make a saving throw.
Deflect Missiles. Atheis can use her reaction to deflect or catch the missile when she is hit by a ranged weapon attack. When she does so, the damage she takes from the attack is reduced by 25 (5d10). If she reduces the damage to 0 and has a free hand, she can make a ranged attack (+9 to hit, 1d8+4) with range 20/60.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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