Medium Humanoid, Chaotic Good
Armor Class 17 (studded leather)
Hit Points 19 (2d8 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
16 (+3)
INT
18 (+4)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws DEX +7, INT +6
Skills Athletics +3, Insight +1, Perception +1, Sleight of Hand +7, Stealth +7
Damage Resistances Necrotic, Radiant
Senses Darkvision 60 ft., Passive Perception 11
Languages Celestial, Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blood Maledict. You can invoke a blood curse four times per short rest. Before it affects the target, you can choose to amplify the curse. An amplified curse gains an additional effect noted in the curse's description. Amplifying a curse causes you to take 3 (1d6) points of necrotic damage that cannot be reduced in any way.

Creatures that don't have blood in their bodies are immune to blood curses, unless the curse has been amplified.

Hunter’s Bane. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, and you have advantage on Intelligence ability checks to recall information about such creatures.

Innate Spellcasting. Your spellcasting ability is Charisma (spell save DC 10). You can innately cast the following spells, requiring no material components:

At will: light

Actions

Healing Touch. You touch a creature. The target regains 8 (4d4) hit points. Once you use this trait four times, you can’t use it again until you finish a long rest.

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Bonus Actions

Blood Curse of the Seen. You target a creature that you can see within 30 feet of you and are temporarily able to strike at it as though its physical movements were decelerated. The next attack roll you make against the target before the end of your turn has advantage. If you amplify this blood curse, you gain advtange on all attack rolls you make against the target until the end of the current turn.

Radiant Soul. You unleash the celestial energy within yourself. Two luminous, spectral wings sprout from your back temporarily. You have a flying speed equal to your walking speed, and you deal 4 extra radiant damage to one target when you deal damage to it with an attack or a spell. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you use this trait, you can't use it again until you finish a long rest.

Description

Backstory

Charlotte is the daughter of the head family of the prosperous technological development company, Lumiere Incorporated. Trained to be both the family's heir and a prodigious warrior of the Order of the Lycan, Lottie, as she prefers to be called, is both an intelligent businesswoman and a skilled fighter. When Angelo Martineli, a wealthy noble who was allied with Lord Originous, tried to force her hand in marriage, she scornfully declined and instead joined the Rebellion of Chaos, a large insurgent organization opposing the Dark Lord's rule. She works to help those in need and drive back the insidious forces that operate in the art of corruption and malice.

Lightning_Hood

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