Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Prepared Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage, on a failed saving throw the creature affected will become unconscious and must make death saving throws, can only be taken away if the spell can cure poison.
Breath Weapon(Recharge 4-6): The Wyvern uses one of the following breath weapons.
- Poison: The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 50(14d6) poison damage on a failed save, or half as much damage on a successful cone
- Fire: The dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity Saving throw, taking 45(13d6) fire damage on a failed save, or half as much damage on successful.
It will spray its poison breath without needing to recharge
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.
I don't have the Dungeon Master's Guide, so I have no idea if the challenge rating matches with the difficulty given. If someone could help me with that in the comments, that would be amazing.
Lair and Lair Actions
Lair's tend to be in the mountains in extremely large caverns, within this lair's there may be up to 3 wyvern eggs, and there can sometimes be up to 2 wyverns in the lair
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