Small Humanoid (Gnome), Chaotic Neutral
Armor Class 12 (leather armor)
Hit Points 16 (5d8 + 4)
Speed 20 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws CHA +4
Skills Investigation +3, Perception +2, Stealth +4
Damage Immunities Fire
Condition Immunities Exhaustion
Senses Darkvision 120 ft., Passive Perception 12
Languages Gnomish, Terran, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Sand Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in desert terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lair and Lair Actions

Caves of Nivarden:  The caves are as old as time, and have been built to suit the needs of an army of boxtrolls. Stealth is useless; piles of their loot sit everywhere, so take stealth checks with a disadvantage. The ground has been worn away after millennia of work, and soft spots do appear, dropping the occasional boxtroll into the fiery abyss below. Proceed with caution, and must have a 16 perception check to find the holes. They ride small dogs and pigs they steal, with only the finest raiders given the prize of a donkey. They spend much time in their stables, so avoiding that will be a plus. Walls box in different sectors, to keep warring clans from looting each other, Most are hostile, except for the Montosui Clan, who are known for their incredible hospitality towards visitors. They are normally in the center of the caves, being the most powerful through trade with travelers as well as raiding parties. Go to them, and they can grant you protection for rare and exquisite goods; the older, the better. 

Habitat: Underdark

THE_FIERY_SHADOW

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