Thunder Resistance - Coddock's only slight weakness is thunder, which he only has a resistance to. If he gets hit by thunder damage it is halved.
Spells - Acid splash, witch bolt, hail of thorns, hunter's mark, bane, wind wall, fireball, lesser restoration, greater restoration, greater restoration, lesser apparition, lesser resurrection, lesser polymorph, apparition, polymorph, resurrection, true polymorph, true resurrection, true apparition.
Multiattack - Coddock makes 7 attacks, it either does 2 fin attacks, 2 tail attacks, a spray vinegar and 2 spells or uses its armageddon once.
Fin - Melee Weapon Attack: +19 to hit, reach 30ft., 2 targets. Hit: 60 (10d10 + 5) bludgeoning damage.
Spray Vinegar - Ranged Weapon Attack: +19 to hit, 50 ft cone., any amount of targets in the area. Hit: 40 (7d10 + 2) acid damage.
Tail - Melee Weapon Attack: +19 to hit, reach 30 ft., 2 targets. Hit: 55 (10d10) bludgeoning damage.
Armageddon - Ranged Weapon Attack: +19 to hit, anyone in a 100ft radius., up to 6 targets. Anyone hit must take a DC 24 Dexterity Saving throw or take 100 (18d10 +1) any type damage. If this reduces the creature to 0 hit points, they will die and can only be resurrected by Coddock himself.
Bonus Actions - Coddock can use 1 of these actions at the end of his turn. He can also use his legendary and mythic actions as a bonus action to add on.
Spell Cast - Coddock can cast any spell of his liking.
Frightful Presence - Coddock can choose 1 character to frighten. The target must succeed on a DC 21 Charisma Saving Throw or be Frightened for 1 minute.
Immediate Blast - If Coddock gets hit by anything more than 100 damage, Coddock will immediately make a tail or fin attack. The advantage to hit is only +10 to hit though.
Legendary actions - Coddock can use 2 of these actions per round of combat, either as a bonus action or at the end of another's turn.
Fin - Coddock uses a fin attack.
Tail - Coddock uses a tail attack.
Extra movement - Coddock moves an extra 80 ft
Mythic Actions - Coddock can use 2 of these actions per round of combat, either as a bonus action or at the end of another's turn.
Search for seafood (costs 2 mythic actions) - Coddock can see if any seafood is in a radius of 100 ft around him. If there is, he eats it and restores back to full HP.
Call a chip - Coddock can call one of his chip guards to protect him. (See chip guard in another monster).
Spell Perform - Coddock can perform any spell of his liking.
Description
General Characteristics - As a chaotic Neutral God, Coddock put his own needs above anyone else's but helps his dearest friends if they are in mortal danger. He is extremely powerful and can destroy basically any creature. He mainly eats seafood, chips, and surprisingly albatrosses.
Scavenger - When Coddock kills a creature, it has three main things to do with them. He can resurrect them which brings them back to life. Also, he could put their body in a museum to show his greatness. But the most common thing he does is he eats them or feeds them to his chip guards.
Lair and Lair Actions
Coddock's Lair - Coddock lives in either the sea or up in the skies, though he can settle anywhere. Coddock lives in a gargantuan palace, about 1000 ft each way. He also has a gigantic army of chips that protect him. If anyone dares to offend him, he will come out and fight them.
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