Medium Construct, Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 105 (14d10 + 42)
Speed 30 ft., Climb 5 ft.
STR
15 (+2)
DEX
15 (+2)
CON
8 (-1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +4
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Gnomish (They do not actively communicate with Gnomish, but will respond to it if spoken to )
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.

Glass casing. All the Centurions are encased in magical glass that shines like oil in water, but its still fragile giving them Vulnerability to bludgeoning damage.

Mysterious Ticking. When the clockwork is not resting it constantly gives off a ticking sound like a clock, giving it Disadvantage on stealth checks.

Suspended Animation.  The Clockwork Centurion can attach itself to a winding station and remain in a state of sleep for an infinite amount of time until something releases it from the winding station

Fanatical Mission. The Clockwork Centurion has a one track mind, to complete the mission it was given by its creators in the most efficient means possible. 

Multi-attack. The Clockwork Centurion makes 2 attacks, one Arm Blade Slash and one Crossbow Shot, Witch Bolt spell, or Reconfigure ability

Actions

Arm Blade Slash. A retractable blade that self sharpens as it deploys from the compartment on the Centurions right arm

Weapon Attack: +6 to hit, reach 5 ft., one target.  1D6+6 slashing damage

Crossbow shot. The fires a concealed Crossbow from its left arm

Weapon Attack: +8 to hit, reach 80 ft., one target. 1D8+2 piercing damage

Spellcasting. The Centurion can cast Witch Bolt 3/day

Reconfigure. The Clockwork Centurion Rotates and twists its limbs in an inhuman fashion in order to move an additional 5 feet of movement in any direction to an unoccupied space

Description

Eons ago a group of spelljamming Gnomes encountered a horror of undefinable evil bent on wiping out all life in the worlds connected to the astral sea. So scared by this entity they came up with a fail safe to try and protect the people of all these worlds, but something went wrong. The command given to these mechanical men was "protect all humanoid life in the worlds." Being constructs they sought to complete this goal in the most efficient way possible, by stripping them of their individuality and permanently encasing them in magical suits of armor to "protect them." While the Centurions are self aware, they are machine like and lack and defining personality traits to tell them apart, though some might have markings or unique gears within their glass exteriors

Previous Versions

Name Date Modified Views Adds Version Actions
4/11/2023 6:14:53 PM
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Monster Tags: constructArtificer

The_Ace_of_Diamonds665

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