Azdaha can take an action to gain resistance to either fire,cold, or lightning damage.
Belly flop.Azdaha jumps into the air and falls making an impact of a +10 to hit,30 ft circle,multi target,hit 16(4d8)
Charge.Azdaha rushes in a line of 30ft +15 to hit, multi target, hit 30(6d10)
Stomp.Azdaha stomps causing damage to a circle of 15 ft, +15 to hit,multi target, hit 50(10d10)
Multiattack Stomp.Azdaha stomps quickly making 4 attacks with +10 to hit,40 ft circle,multi target,hit 10(2d10)
Pillar.Azdaha flips the ground of an area by stomping in a line of 15ft,+15 to hit,multi target,hit 30(6d10)
Azdaha adds force to the surrounding area causing rocks to fall in a 100 ft circle all creatures must make a DEX 20 saving throw or take 20 bludgeoning damage on a failed throw or none on a successful one.
Roar.Azdaha can roar loudly to induce the frightened condition with a saving throw of CON 20
Burrow.Azdaha burrows underground for 3 turns making his AC 30 but unable to attack except for his bonus action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large lizard like monster with horns and a shell similar to a turtle adorned with brown spikes.His tail resembles a tree.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments