Medium Monstrosity, Chaotic Evil
Armor Class 10 Natural Armor
Hit Points 13 (3d8)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
10 (+0)
INT
4 (-3)
WIS
3 (-4)
CHA
5 (-3)
Skills Survival +7
Senses Darkvision 60ft, Passive Perception 6
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

No Remains. When the Bokoblin dies, its body turns black after 6 seconds and turns to ash that is blown away. A Bokoblin will always leave behind a Bokoblin horn, but has a 50% chance to drop a second one. It also has a 50% chance to drop a Bokoblin fang. It also drops its weapons.

Can't Swim. If the Bokoblin is submerged in at least three feet of water, it instantly drops to 0 hit points. 

Variant Bokoblin (Bat). Replace the Boko Club for the Boko Bat (Melee Weapon Attack: +3 to hit, reach 5ft., 1 target. Hit: 6 bludgeoning damage.) This Bokoblin does not have the Boko Shield reaction.

Variant Bokoblin (Spear). Replace the Boko Club for the Boko Spear (Melee Weapon Attack: +3 to hit, reach 10ft., 1 target. Hit: 2 piercing damage. This Bokoblin does not have the Boko Shield reaction. This Bokoblin has a Multiattack: Take two Boko Spear actions.

Actions

Boko Club. Melee Weapon Attack: +2 to hit, reach 5ft., 1 target. Hit: 4 bludgeoning damage. 

 

Reactions

Boko Shield. The Bokoblin adds 3 to its AC. 

Description

"The Bokoblins are the most common monster found in Hyrule and could be found all throughout the land even before the Great Calamity. They live in loosely organized groups and build forts to ward off enemies. They are violent omnivores who prefer meat but will happily eat fruit in addition to the game they hunt." 

BelugaBazooka#59227

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