Medium Humanoid (Cleric), Typically Chaotic Evil
Armor Class 15 (Natural armor)
Hit Points 14 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
15 (+2)
INT
3 (-4)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +3, WIS +5
Skills Deception +2, Religion +2
Damage Vulnerabilities Radiant
Condition Immunities Unconscious
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Cursed resistance. The Accursed has advantage on saving throws against being charmed or frightened  blinded

 

 

Actions

Multi attack. The Accursed can make two claw attacks.

Claw. Melee Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d12 + 1) slashing damage.

 

 

 

Reactions

Cursed Bind (3/day). When an attack hits the accursed, it can force that attack to be rerolled. 

Description

Clerics worship Gods for there magic, but what would happen if a got refused to grant a clerics magic? Normally not much but when the soul becomes angered by the god's refusal they become an accursed. An accursed is obsessed on spreading misfortune. Their flesh twists and there eyes go pale, the arcana is forced through the body granting  supernatural afflictions and loss of any intellect they had, but still, no real magic. 

Monster Tags: NPC

Beta2278

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