TNT barrel. The bomb tosser must take two actions to prepare the TNT barrel, and can only use 3 per day. The barrel takes 2 turns to explode, exploding at the end of the second. DC 12 Dex save for half damage, range 5 ft (thrown) + 15 ft (rolled). Hit: 12 (3d6 + 3) fire damage + 10 (3d4 + 3) bludgeoning damage.
Multiattack. The bomb tosser makes two attacks: one with its bombs and one with its dagger. Or the bomb tosser makes two ranged attacks with its bombs. If the bomb tosser makes two attacks with it's bombs, it can't use them until the start of his next turn.
Bomb. Ranged Weapon Attack: DC 10 Dex save, range 15 ft., 5 foot radius sphere. Hit: 12 (3d6 + 3) fire damage. The target takes half damage on a successful save.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Description
Wielding a seemingly endless supply of incendiary bombs and a massive barrel marked TNT (surrounded with bombs, in case you didn't get the hint), a bomb tosser instils instant fear in the hearts of all those with who he shares a battlefield, friend and foe alike. Though a bomb tosser is as likely to hit his allies as his intended target, they often can find employment with pirates, not known well for their social skills.
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