Huge Undead, Neutral Evil
Armor Class 17 Natural Armor
Hit Points 195 (17d12 + 85)
Speed 40 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +10, CON +10
Damage Vulnerabilities Radiant
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 10
Languages Common, Draconic, Orc
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Regeneration. Majen regains 10 hit points at the start of his turn. This works even if he has less than one hit point, as long as the damage taken was not Radiant.

Special Equipment. Majen wields both the Carving Edge and Carnal Mantle, both of which are heightened in power due to the time he has wielded them.

Actions

Multiattack. Count Majen makes two attacks with his cleaver.

Cleaver. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 19 (4d6 + 5) slashing damage and 22 (4d10) necrotic damage.

Description

Once an esteemed count, Majen has now mutated into an immense, rotting, undead abomination due to the two mystical artifacts he wielded in life. Now imbued with incredible strength, the count can now pummel any opposition with ease. His new power, combined with a personality that delights in seeing his victims squirm, makes for a dangerous opponent.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), Majen takes a lair action to cause one of the following effects; Majen can’t use the same effect two rounds in a row:

  • Carnivorous, large flies fly outwards from Majen, targeting a random player. Said player must make a DC 15 Constitution saving throw or take 7 (2d6) piercing damage, as well as an additional 7 (2d6) poison damage. After the flies make their attack, they swiftly go back to swarming around Majen.
  • Majen creates a large shockwave with his cleaver that radiates 30 ft. outward from him. Players within 30 ft. of Majen must make a DC 15 Dexterity saving throw or be knocked prone.
  • Majen lets out an eldritch shriek. Every player within a 60 ft. radius must make a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2023 2:54:56 AM
49
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Coming Soon
4/8/2023 12:40:26 AM
40
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Coming Soon
4/8/2023 9:26:39 PM
45
0
1
Coming Soon
4/12/2023 11:51:08 PM
44
0
2
Coming Soon

Monster Tags: undeadhumanoid

Habitat: Swamp

SleepytheCat

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