Armor Class
17
Natural Armor
Hit Points
105
(10d10 + 50)
Speed
40 ft.
STR
18
(+4)
DEX
14
(+2)
CON
20
(+5)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
STR +7, CON +8
Skills
Perception +3
Damage Vulnerabilities
Thunder
Damage Resistances
Force, Piercing, Slashing
Damage Immunities
Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision 60ft, Passive Perception 10
Languages
Primordial
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Magic Resistance. The Guardian has advantage on all saving throws against all spells and other magical effects.
Actions
Multiattack. The Guardian makes 3 Pulverize attacks or 2 Beam of Force attacks.
Pulverize. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) force damage.
Beam of Force. RangedWeapon Attack: +8 to hit, range 50/120 ft., one target. Hit: 14 (2d8 + 5) force damage.
Description
Crystal Guardians are usually found guarding the cities of Myr with the Sentinels of Myr. However, they may guard other cities, objects, or characters of importance. They are built upon force energy, and are purely magical beings.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/12/2023 3:36:11 AM
|
1
|
1
|
--
|
Coming Soon
|
Comments