Large Elemental, Lawful Neutral
Armor Class 17 Natural Armor
Hit Points 105 (10d10 + 50)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +8
Skills Perception +3
Damage Vulnerabilities Thunder
Damage Resistances Force, Piercing, Slashing
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Primordial
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Guardian has advantage on all saving throws against all spells and other magical effects.

Actions

Multiattack. The Guardian makes 3 Pulverize attacks or 2 Beam of Force attacks.

Pulverize. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) force damage.

Beam of Force. RangedWeapon Attack: +8 to hit, range 50/120 ft., one target. Hit: 14 (2d8 + 5) force damage.

Description

Crystal Guardians are usually found guarding the cities of Myr with the Sentinels of Myr. However, they may guard other cities, objects, or characters of importance. They are built upon force energy, and are purely magical beings.

Previous Versions

Name Date Modified Views Adds Version Actions
4/12/2023 3:36:11 AM
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Monster Tags: Elemental

Habitat: MountainUnderdarkUrban

Exosys

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