Armor Class
13
Hit Points
50
(8d8 + 14)
Speed
30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
10
(+0)
INT
11
(+0)
WIS
12
(+1)
CHA
14
(+2)
Skills
Stealth +5
Damage Resistances
Force
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 12
Languages
Common, Infernal
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Claw Reach. This creature can claw an opponent from 20ft away.
Devil's Sight. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
piercing
Actions
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 4) slashing damage.
Tear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 2) Piercing damage.
Description
Stretching arms and razor-sharp claws make this monster a formidable opponent. They tend to hear a horned metal helmet and a cloth garment. They can claw a target from 20ft away.
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