Huge Undead, Neutral Evil
Armor Class 21 Natural Armor
Hit Points 175 (14d12 + 84)
Speed 60 ft.
STR
24 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
8 (-1)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +13, CON +12, CHA +11
Senses Passive Perception 20
Languages Understands common but cannot speak
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Fell Aura. Fear radiates from the ursa in a 15 ft radius. When a creature starts its turn or enters the 15 foot area, it must make a DC 19 Wisdom saving throw. On a failure, it is frightened and the ursa regains 19 (2d12 + 6) hit points. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ursa's aura for the next 24 hours.

Aura of Sloth. Apathy radiates from the ursa in a 5 ft radius. When a creature starts its turn or enters the 5 foot area, it must make a DC 19 Charisma saving throw. On a failure, it subtracts 2d4 from attack rolls. The tired creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ursa's aura for the next 24 hours.

Standing Leap. The ursa's long jump is up to 70 ft. and its high jump is up to 21 ft., with or without a running start.

Actions

Multi-attack. The ursa makes a bite attack and three claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) piercing damage and the target is grappled (escape DC 21). The ursa can only have one creature grappled in this way.

Claw. Melee Weapon Attack: +13 to hit, reach 15ft., one target. Hit: 21 (4d6 + 7)

Slam. The ursa jumps to a point in a 60 ft. radius and creatures within 10 ft of that point must make a Str or Dex saving throw (DC 21). On a failed saving throw they take 40 (6d10 + 7) bludgeoning damage and are prone. The prone creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save the creature takes half damage and are pushed out of the ursa's space.

Legendary Actions

The ursa has 1 legendary action that it can take at the end of another creature's turn.

Claw. The ursa makes a claw attack

Legendary Resistance (3/Day). If the ursa fails a saving throw, it can choose to succeed instead.

AdmiralBearcub

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