Fell Aura. Fear radiates from the arachne queen in a 20 ft radius. When a creature starts its turn or enters the 20 foot area, it must make a DC 15 Wisdom saving throw. On a failure, it is frightened and the arachne queen regains 15 (2d10 + 4) hit points. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the arachne queen's aura for the next 24 hours.
Boss Aura. Any arachne in 100 ft. of the arachne queen have advantage on attack rolls and saving throws.
Spider Climb. The arachne queen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Legendary Resistance (1/Day). If the arachne queen fails a saving throw, it can choose to succeed instead.
Multiattack. The arachne queen makes a bite attack and two claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage and the target must make a DC 15 Constitution saving throw or take 21 (6d6) necrotic damage and 5 (d10) poision damage.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Web. Ranged Weapon Attack: +8 to hit, range 80/120 ft., one creature. Hit: The target is restrained by webbing and while restrained takes 3 (1d6) necrotic damage at the beginning of their turn. As an action, the restrained target can make a DC 16 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 14; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
The arachne queen has 2 legendary actions that it can take at the end of another creature's turn.
Claw. The arachne queen makes a claw attack.
Bite (Cost 2 Actions). The arachne queen makes a bite attack.
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