Armor Class
14
natural armor
Hit Points
35
(7d8 + 25)
Speed
10 ft., Climb 10 ft.
STR
12
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
1
(-5)
WIS
6
(-2)
CHA
2
(-4)
Skills
Stealth +2
Damage Resistances
Acid, Bludgeoning, Cold, Fire, Piercing, Poison, Slashing
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Darkvision 60 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Sense Metal. The ooze has 60 ft. blindsight in relation to any metal weapons and armor.
False Appearance. While the ooze remains motionless on metal gears and pipes, it is indistinguishable from greese.
Actions
Pseudopod. Melee Weapon Attack: +5; to hit, reach 5 ft., one target. Hit: 11 (2d6 + 1); bludgeoning damage plus 7 (2d6); lightning damage, and if the target is wearing metal armor, its armor it takes a further 7 (2d6) lightning damage.
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