Tiny Aberration, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 125 (11d20 + 44)
Speed 35 ft., Fly 54 ft.
STR
5 (-3)
DEX
18 (+4)
CON
23 (+6)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws DEX +7, CON +9, WIS +10, CHA +13
Skills Stealth +4
Damage Resistances Acid, Fire, Necrotic, Poison; All
Senses Blindsight 500 ft. (blind beyond this radius), Passive Perception 25
Languages Telepathy 500 ft. The language the parasite has controlled
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Unusual Nature. The parasite doesn’t require air sleep or food.

Actions

Cling. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (6d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can’t make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 20 Strength check.

Consume Life. The parasite deals 16 (6d6 + 2) necrotic damage to one creature it is physically attached to, provided that creature isn’t a Construct or an Undead. The parasite regains hit points equal to the damage taken.

Description

A controlling parasite looks like a rubbery white blood cell the size of a dinner plate. Its surface is soft and glossy, while its ventral surface is lined with hooks. The parasite uses its hooks to hide by clinging on the ceiling .

A parasite that comes in physical contact with a Humanoid will uses strange magic to make the Humanoid obey they order but the Humanoid will not know and the parasite will order the Humanoid to take it as the Humanoid pet so if you run into a person with the controlling Parasite as his pet you might not if he is in control or the parasite.

Monster Tags: pet

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Primordial_warlock_sai13618

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