Medium Ooze, Unaligned
Armor Class 13 Natural Armor
Hit Points 20 (4d10 - 1)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
9 (-1)
INT
3 (-4)
WIS
2 (-4)
CHA
4 (-3)
Condition Immunities Grappled, Prone
Senses Darkvision 60ft, Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

H2O Composition. When the Chuchu dies, it immediately bursts into droplets of water. It has a 100% chance to drop a Chuchu jelly, 75% chance to drop a second, 50% chance to drop a third, 25% chance for a fourth, and 10% chance for a fifth. The ChuChu jelly change depending on the Chuchu's respective type, (red, white, yellow jellies.)

Elemental Adaptability. When the Chuchu gets hit by a fire, cold, or lightning damage, it turns into a Chuchu of the respective type, (fire, electric, ice).

 

 

Actions

Bash. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 10 bludgeoning damage. 

 

Description

This low-level, gel-based monster can be found all over Hyrule. It tends to spring its attacks on unsuspecting prey from the ground or from trees. Its strength varies by size, and the type of jelly it drops varies depending on whether the Chuchu was heated up, cooled down, or shocked.

BelugaBazooka#59227

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