Overdose. Roll 1d20 at the start of every turn for the Crackhead Hobo, if d20-5≤1 Crackhead Hobo dies of a drug overdose.
Pack Tactics. The Crackhead Hobo has advantage on an attack roll against a creature if at least one of the Crackhead Hobo's allies is within 10 feet of the creature and the ally isn't incapacitated.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., One target. Hit: 4 (1d8) bludgeoning damage.
Broken Beer Bottle. Melee Weapon Attack: +5 to hit, reach 5 ft., One target. Hit: 8 (1d6^2) piercing damage.
Smoke Crack. Drug Use: +5 hit points and becomes fearless, can be used twice during combat. On second use Crackhead Hobo gains: +8 Strength, +5 Dexterity, for two turns.
Description
From the streets and slums of every city and village, they roam the streets at night looking for their dealer, they can be your biggest asset or your biggest chance of failure.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/1/2023 12:38:00 PM
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8
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1
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5e
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Coming Soon
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4/1/2023 6:50:41 PM
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8
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1
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Coming Soon
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4/12/2023 6:08:11 PM
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13
|
2
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--
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Coming Soon
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