Medium Humanoid (Human), Any Chaotic Alignment
Armor Class 7 Ragged Clothes
Hit Points 32 (3d20 + 5)
Speed 10 ft.
STR
7 (-2)
DEX
9 (-1)
CON
12 (+1)
INT
1 (-5)
WIS
14 (+2)
CHA
2 (-4)
Saving Throws WIS +4
Damage Resistances Piercing
Damage Immunities Psychic
Condition Immunities Exhaustion
Senses Passive Perception 7
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Overdose. Roll 1d20 at the start of every turn for the Crackhead Hobo, if d20-5≤1 Crackhead Hobo dies of a drug overdose.

Pack Tactics. The Crackhead Hobo has advantage on an attack roll against a creature if at least one of the Crackhead Hobo's allies is within 10 feet of the creature and the ally isn't incapacitated.

Actions

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., One target. Hit: 4 (1d8) bludgeoning damage. 

Broken Beer Bottle. Melee Weapon Attack: +5 to hit, reach 5 ft., One target. Hit: 8 (1d6^2) piercing damage. 

Smoke Crack. Drug Use:  +5 hit points and becomes fearless, can be used twice during combat. On second use Crackhead Hobo gains: +8 Strength,  +5 Dexterity, for two turns.

Description

From the streets and slums of every city and village, they roam the streets at night looking for their dealer, they can be your biggest asset or your biggest chance of failure.

Previous Versions

Name Date Modified Views Adds Version Actions
4/1/2023 12:38:00 PM
8
1
5e
Coming Soon
4/1/2023 6:50:41 PM
8
1
--
Coming Soon
4/12/2023 6:08:11 PM
13
2
--
Coming Soon

Monster Tags: humanoidHuman

Habitat: ForestUrban

LittleBigWillyPlanet

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