Spellcasting. The mime's innate spellcasting ability is Charisma (spell save DC 12). The mime can innately cast the following spells, requiring no material components:
Cantrips (at will): mage hand
Invisible Wall. As an action, the mime can create a 10-foot-tall, 20-foot-wide invisible wall of force that lasts for 1 minute. The wall is immobile and opaque, and provides total cover to the mime and any creatures or objects behind it. The mime can dismiss the wall as an action or if it moves more than 20 feet away from it.
Silent Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Invisble Projectile. Melee Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) force damage.
Confounding Performance. The Mime can use its action to perform a confounding mime act that affects all creatures within a 30-foot cone. Each creature must make a DC 14 Wisdom saving throw or be charmed until the end of the Mime's next turn. Creatures that fail the save also take 5 (1d10) psychic damage.
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