Armor Class
13
Hit Points
66
(10d8 + 26)
Speed
30 ft., Burrow 30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
11
(+0)
INT
3
(-4)
WIS
14
(+2)
CHA
1
(-5)
Skills
Perception +6, Stealth +7
Damage Immunities
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 16
Languages
understands one language of its creator but can’t speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Earth Armor. The centicreep doesn’t provoke opportunity attacks when it burrows.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage plus 3 (1d8) lightning damage.
Lightning Flare (Recharges 5 - 6). Each creature in contact with the ground within 15 feet of the centicreep must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.
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