Medium Construct, Lawful Neutral
Armor Class 22 (+1plate, shield)
Hit Points 80 (8d10 + 24)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +6, CHA +3
Skills Intimidation +2, Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Force, Necrotic, Poison
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 14
Languages Common, Elvish, Goblin
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The honor gaurd has advantage on saving throws against spells and other magical effects.

Spell Immunity. The honor gaurd is immune to three spells chosen by Areg blacksword. friends, imprison, heatmetal

Actions

Multiattack. The honor gaurd makes two longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Description

The honor guard of Areg blacksword consists of 13 imposing helm horrors, each clad in black armor that seems to absorb light rather than reflect it. The armor is adorned with intricate engravings that depict scenes of death and destruction, and is topped with helm horrors that conceal the faces of the guards. The helms are shaped like elongated skulls, with glowing red eyes and jagged teeth that seem to move as the guards speak.

 

The first guard is a towering figure, easily seven feet tall, with broad shoulders and rippling metallic muscles. His helm horror has two curved horns that jut out from the sides, giving him a demonic appearance.

 

The second guard is shorter, but no less intimidating. His armor is covered in spikes that bristle like a porcupine's quills, and his helm  has a long, curved beak that looks like it could impale an enemy.

 

The third guard is more slender, with an almost serpentine grace to his movements. His armor is decorated with intricate patterns that seem to writhe and twist like snakes, and his helm  has slitted eyes like a reptile.

 

The fourth guard is built like a boulder, with thick arms and legs that seem to be carved from stone. His armor is adorned with runes that glow with an otherworldly light, and his helm has a massive, square jaw that looks like it could crush bones.

 

The fifth guard is sleek and agile, with armor that seems to ripple like water. His helm has a pair of antennae that twitch and quiver, as if sensing danger.

 

The sixth guard is heavily scarred, with a face that looks like it has been melted and reformed. His armor is covered in spikes and barbs, and his helm has a single, glowing eye that seems to follow your every move.

 

The seventh guard is built like a wolf, with a snarling helm  that has sharp ears and a muzzle full of teeth. His armor is decorated with wolf motifs, and he moves with a feral grace.

 

The eighth guard is more skeletal than the others, with armor that clings to his metallic frame like a second skin. His helm is a grinning skull that seems to mock the living.

 

The ninth guard is covered in chains and manacles, which seem to rattle and clink with every step he takes. His helm has various holes and puncture wounds as if it was stabbed during many battles

The tenth guard is the only feminine helm horror in the group, distinguishable by the curves of her armor that accentuate her feminine form. Her helm horror has a pair of curved horns that sweep back from her forehead, and her movements are graceful yet deadly.

 

The eleventh guard is the smallest of the group, but what he lacks in size he makes up for in agility and speed. His armor is adorned with razor-sharp blades that glint in the light, and his helm horror has a single, glowing eye that seems to reflect the darkness of his soul.

 

The twelfth guard is covered in spines and quills that bristle like a hedgehog. His helm horror has a long, curved horn that juts out from the top of his head, giving him a menacing appearance.

 

The thirteenth and final guard is the most mysterious of the group, as his helm horror is completely featureless, lacking even eye slits or a mouth opening. His armor is adorned with runes and glyphs that seem to shift and move, as if alive. His movements are slow and deliberate, as if he is always weighing his options and considering his next move.

Habitat: Mountain

Darthmemewalker1

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