Medium Humanoid, Chaotic Good
Armor Class 18 mage armor
Hit Points 194 (22d8 + 95)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
20 (+5)
INT
24 (+7)
WIS
22 (+6)
CHA
19 (+4)
Saving Throws CON +11, INT +13, WIS +12, CHA +10
Skills Arcana +18, Deception +14, History +18, Insight +11, Perception +11, Persuasion +14
Damage Resistances Force
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight, Passive Perception 21
Languages All
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Special Equipment.  Anastra carries a staff of the magi

Magic Resistance. Anastra has advantage on saving throws against spells and other magical effects. Anastra is also resistant to the damage of spells.

Master of the Weave. Anastra's understanding and connection to the Weave has allowed her to learn almost every wizard spell out there. She does not require her spellbook to cast her spells as she has her spells dedicated to memory. She can cast any wizard spell interchangeably. She also has higher natural spell slots. Lastly, she has advantage on Constitution saves and she adds her proficiency bonus to abjuration spells that require her to make an ability check as a part of casting that spell (as in counterspell and dispel magic).

Spellcasting. Laeral is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Anastra has the following wizard spells prepared:

Cantrips (at will): booming blade, fire bolt, toll the dead, minor illusion

1st level (at will): detect magic, disguise self, shield, tasha's caustic brew

2nd level (at will): blindness/deafness, invisibilityphantasmal force

3rd level (5 slots): counterspell, dispel magic, fireball, lightning bolt

4th level (5 slots): greater invisibility, dimension door, phantasmal killer, polymorph

5th level (4 slots): Rary's telepathic bond, dominate person, steel wind strike, hold monster

6th level (3 slots): chain lightning, mental prison, Tasha's otherworldly guise

7th level (3 slots): crown of stars, forcecage, finger of death

8th level (2 slots): power word stun, maze, feeblemind

9th level (2 slots): true polymorph, power word kill, foresight

Actions

Multiattack. Anastra uses Spellcasting and can make 2 attacks with Arcane Burst. She can substitute a Silver Hair attack for any of these attacks.

Arcane Beam. Ranged Spell Attack: +13 to hit, range 120 ft., 29 (4d10+7) force damage.

Silver Hair. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (5d6) force damage, and the target must succeed on a DC 21 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Bonus Actions

Silverfire (Recharges after a Long Rest). Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or until she uses an action to quench it. She gains the following benefits, which lasts until the silver fire ends:

  • She can breathe underwater.
  • She can survive without food and water.
  • She is immune to magic that would ascertain her thoughts, truthfulness, alignment, or creature type.
  • She gains resistance to cold damage, and she is unharmed by temperatures as low as −50 degrees Fahrenheit.
  • Her spell save DC increases by 2
  • Her Arcane Shield gains an additional 20 hit points of protection.
Reactions

Arcane Shield. Anastra can protect up to 4 creatures within 60 feet of her that takes damage, granting them a shield that protects them for 40 hit points of damage. This shield lasts until it is depleted, then it disappears.

TheBeyonder

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