Special Equipment. Anastra carries a staff of the magi
Magic Resistance. Anastra has advantage on saving throws against spells and other magical effects. Anastra is also resistant to the damage of spells.
Master of the Weave. Anastra's understanding and connection to the Weave has allowed her to learn almost every wizard spell out there. She does not require her spellbook to cast her spells as she has her spells dedicated to memory. She can cast any wizard spell interchangeably. She also has higher natural spell slots. Lastly, she has advantage on Constitution saves and she adds her proficiency bonus to abjuration spells that require her to make an ability check as a part of casting that spell (as in counterspell and dispel magic).
Spellcasting. Laeral is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Anastra has the following wizard spells prepared:
Cantrips (at will): booming blade, fire bolt, toll the dead, minor illusion
1st level (at will): detect magic, disguise self, shield, tasha's caustic brew
2nd level (at will): blindness/deafness, invisibility, phantasmal force
3rd level (5 slots): counterspell, dispel magic, fireball, lightning bolt
4th level (5 slots): greater invisibility, dimension door, phantasmal killer, polymorph
5th level (4 slots): Rary's telepathic bond, dominate person, steel wind strike, hold monster
6th level (3 slots): chain lightning, mental prison, Tasha's otherworldly guise
7th level (3 slots): crown of stars, forcecage, finger of death
8th level (2 slots): power word stun, maze, feeblemind
9th level (2 slots): true polymorph, power word kill, foresight
Multiattack. Anastra uses Spellcasting and can make 2 attacks with Arcane Burst. She can substitute a Silver Hair attack for any of these attacks.
Arcane Beam. Ranged Spell Attack: +13 to hit, range 120 ft., 29 (4d10+7) force damage.
Silver Hair. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (5d6) force damage, and the target must succeed on a DC 21 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Silverfire (Recharges after a Long Rest). Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or until she uses an action to quench it. She gains the following benefits, which lasts until the silver fire ends:
- She can breathe underwater.
- She can survive without food and water.
- She is immune to magic that would ascertain her thoughts, truthfulness, alignment, or creature type.
- She gains resistance to cold damage, and she is unharmed by temperatures as low as −50 degrees Fahrenheit.
- Her spell save DC increases by 2
- Her Arcane Shield gains an additional 20 hit points of protection.
Arcane Shield. Anastra can protect up to 4 creatures within 60 feet of her that takes damage, granting them a shield that protects them for 40 hit points of damage. This shield lasts until it is depleted, then it disappears.
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