Magic Resistance. Alustriel has advantage on saving throws against spells and other magical effects.
Master of the Weave. Alustriel's understanding and connection to the Weave has allowed her to learn almost every wizard spell out there. She does not require her spellbook to cast her spells as she has her spells dedicated to memory. She can cast any wizard spell interchangeably. She also has higher natural spell slots. Lastly, she has advantage on Constitution saves, she adds her proficiency bonus to the damage of any evocation spell that she casts, and any ally that is within any spell she casts do not suffer from the effects or the damage of the spell.
Spellcasting. Laeral is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Anastra has the following wizard spells prepared:
Cantrips (at will): booming blade, fire bolt, toll the dead, minor illusion
1st level (at will): detect magic, disguise self, shield, tasha's caustic brew
2nd level (at will): blindness/deafness, invisibility, phantasmal force
3rd level (5 slots): counterspell, dispel magic, fireball, lightning bolt
4th level (5 slots): greater invisibility, dimension door, phantasmal killer, polymorph
5th level (4 slots): Rary's telepathic bond, dominate person, steel wind strike, hold monster
6th level (3 slots): chain lightning, mental prison, Tasha's otherworldly guise
7th level (3 slots): crown of stars, forcecage, finger of death
8th level (2 slots): power word stun, maze, feeblemind
9th level (2 slots): true polymorph, power word kill, foresight
Multiattack. Anastra uses Spellcasting and can make 3 attacks with Arcane Burst. She can substitute a Silver Hair attack for any of these attacks.
Arcane Beam. Ranged Spell Attack: +13 to hit, range 120 ft., 29 (4d10+7) force damage.
Silver Hair. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (5d6) force damage, and the target must succeed on a DC 21 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Silverfire (Recharges after a Long Rest). Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or until she uses an action to quench it. She gains the following benefits, which lasts until the silver fire ends:
- She can breathe underwater.
- She can survive without food and water.
- She is immune to magic that would ascertain her thoughts, truthfulness, alignment, or creature type.
- She gains resistance to cold damage, and she is unharmed by temperatures as low as −50 degrees Fahrenheit.
- Her spell save DC increases by 2
- She can maximize the damage of all her evocation spells up to the 7th level.
- She can add her Intelligence modifier to the damage roll of any evocation spell she casts
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