Small Plant, Neutral Evil
Armor Class 19 natural armor
Hit Points 26 (4d6 + 10)
Speed 10 ft.
STR
6 (-2)
DEX
18 (+4)
CON
10 (+0)
INT
3 (-4)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws DEX +6
Senses Passive Perception 12
Languages Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

Piercing Cry. Once per day, the mandrake can emit a piercing wail. All creatures within 20 feet must succeed on a DC 16 Fortitude save or drop to 1 hit points. Those who succeed on their save are instead deafened instead, but they are immune to all mandrakes Piercing Cries for 24 hours. 

Plant Form. Until it reveals itself, a corrupted mandrake remains buried in the ground and is indistinguishable from a normal plant.

 

Actions

Multi Attack. The mandrake makes two slash attacks, or pne Piercing Cry.

Slash. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 4) slashing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Previous Versions

Name Date Modified Views Adds Version Actions
4/13/2023 10:53:31 AM
3
2
1
Coming Soon

Habitat: Forest

Nerdcastle

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