Huge Giant, Lawful Good
Armor Class 27 (natural armor)
Hit Points 755 (58d12 + 378)
Speed 60 ft., Burrow 60 ft.
STR
30 (+10)
DEX
24 (+7)
CON
30 (+10)
INT
23 (+6)
WIS
26 (+8)
CHA
24 (+7)
Saving Throws STR +19, CON +19
Skills Animal Handling +17, Athletics +28, Intimidation +16
Damage Resistances All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Exhaustion, Petrified
Senses Tremorsense 120, Passive Perception 18
Languages Common, Divine, Giant, Orc
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Brute. A melee weapon attack deals one extra die of damage when Obelion hits with it (included in the attack).

Indomitable. Obelion has advantage on all saving throws against effects he can see.

Innate Spellcating. Obelion's innate spellcating ability is Charisma (spell save DC 24). Obelion can cast the following spells, requiring no material components:

At will: earth tremor (as a 7th level spell), thunderclap(at 17th level), erupting earth (as a 4th level spell), maximilian's earthen grasp

1/day each: wall of stone, move earth

Legendary Resistance (5/Day). If Obelion fails a saving throw, he can choose to succeed instead.

Magnifying Strike (1/Turn). Before Obelion knows if he had hit a creature with a melee weapon attack, he can magnify the power of the attack adding 42 (12d6) force damage to it. If Obelion misses with his attack this trait is used up, regardless on if he hits or misses.

Powerful Built. Obelion counts as Gargantuan when determining his carrying capacity and the number of pounds he can push, drag or lift.

Relentless (Recharges on a Short or Long rest). If Obelion takes 40 damage or less from an attack that would reduce him to 0 hit points, he is reduced to 1 hit point instead.

Standing Leap. Obelion's long jump is up to 40 feet and his high jump is up to 25 feet, with or without a running start.

Special Equipment. Obelion carries on his a magical greatclub named The Falttener. It is a +3 greatclub.

Tunneler. Obelion can tunnel through solid rock at half his burrowing speed leaving a 10-foot diameter tunnel in his wake.

Unwieldy. When Obelion's hit points reach 0, he does not die, instead his body turns into an unbreakable stone statue. He remains as a statue for a year, at which point the stone shell crumbles and he emerges underneath with all of his hit points, becoming active again.

Actions

Multiattack. Aspect of Obelion makes three attacks with his The Flattener.

The Flattener. Melee Weapon Attack: +22 to hit, reach 10 ft., one target. Hit: 39 (4d12 + 13) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be pushed back 30 feet. When not in his hand the weapon is as if under the effects of the immovable object spell (Save DC 27).

Rock. Ranged Weapon Attack: +20 to hit, range 60/240 ft., one target. Hit: 37 (5d10 + 10) bludgeoning damage. 

Deadly Leap. If Obelion jumps at least 15 feet as part of his movement, he can then use this action to land on his feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 25 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 28 (4d8 + 10) bludgeoning damage plus 28 (4d8 + 10) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of Obelion's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in Obelion's space.

Legendary Actions

Aspect of Obelion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aspect of Obelion regains spent legendary actions at the start of its turn.

The Flattner. Obelion makes one attack with The Flattner.

Giga Impact (Costs 2 Action). Obelion moves half his speed charging at a target he can see. The target must make a DC 27 Strength saving throw, taking 55 (7d12 +10) bludgeoning damage and being pushed back 20 feet and knocked prone on a failed save, or half as much damage on a successful one and isn't knocked prone.

Shimmering Shield (Costs 2 Actions). Obelion creates a shimmering, magical field around himself or another creature he can see within 60 feet of him. The target gains a +2 bonus to AC until the start of Obelion's next turn.

Monster Tags: NPC

Uldin250

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