Gargantuan Beast, Unaligned
Armor Class 13 Hide
Hit Points 201 (20d12 + 67)
Speed 25 ft., Fly 0 ft. Cannot fly, Swim 10 ft., Climb 0 ft. Cannot climb, Burrow 0 ft. Cannot burrow
STR
25 (+7)
DEX
15 (+2)
CON
24 (+7)
INT
10 (+0)
WIS
16 (+3)
CHA
13 (+1)
Damage Immunities Necrotic, Radiant
Condition Immunities Charmed, Frightened
Senses Passive Perception 17
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Multi-attack: The Alpha Rex makes two attacks: one with its bite and one with its tail or rock throw. It cannot make both attacks on the same target.

Bite: Melee weapon attack: +10 to hit, reach 15 ft., one target. Hit: 4d12 + 8 piercing damage. If the target is a large or smaller target, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the Alpha Rex cannot bite another target.

Tail: Melee attack: +10 to hit, reach 10 ft., one target. Hit: 4d8 +9 bludgeoning damage

Rock Throw: Ranged attack: +5 to hit, reach 70ft., one airborne target. If target is hit, then target must make a dexterity saving throw. (DC 12) If successful, target is grounded for 3 turns and takes half damage. If failed, then target is grounded for 6 turns and takes 4d8+5 damage.

Bonus Actions

Call to Action: Once every 10 turns, the Alpha Rex can call three allosaurus to the fight. The Alpha Rex cannot attack the turn it uses this ability.

Command: Once per turn, the Alpha Rex can command one dinosaur it has called upon with its call to action ability to attack. The Alpha Rex cannot use this ability on the same turn it uses its call to action ability. The Alpha Rex cannot attack the turn it uses this ability

Reactions

Frenzied Fury: When the Alpha Rex’s health reaches below 25% maximum HP, it will enter a state of fury, where it loses all sense of reason. The Alpha Rex’s AC is halved. But all attacks it enacts do twice as much, and attacks against it do twice as little. The Alpha Rex cannot use Call to Action or Command after it enters Frenzied Fury. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Alpha Rex is the result of the Cult of Medius’s meddling on the Pangea Islands, the ruins of their settlements scatter the land. Many theorize what caused the cult’s downfall on the islands, but most assume it was the work of the Alpha Rex.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

Habitat: CoastalForestGrassland

CultOfBilly

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