Medium Monstrosity, Neutral Evil
Armor Class 15 (Natural Armour)
Hit Points 52 (8d8 + 16)
Speed 30 ft., Swim 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +5, CON +6
Damage Vulnerabilities Fire
Damage Immunities Acid
Condition Immunities Charmed
Senses Passive Perception 14
Languages Aquan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The Bosun makes two attacks, either Spearfishing or Heave Ho!

Spearfishing. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 9 (2d6 + 3) bludgeoning damage. The target must make a DC 14 Strength saving throw or be pulled 5ft. toward the Bosun.

Heave Ho!. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 9 (2d6 + 3) bludgeoning damage. The target must make a DC 14 Strength saving throw or be pushed 10ft. away from the Bosun.

Sodden Rigging (Recharge 5-6). Melee Weapon Attack: +6 to hit, reach 5ft., 1 target. Hit: 9 (2d6 + 3) bludgeoning damage. The target must make a DC 14 Constitution saving throw or be stunned for one round.

Description

Once a deck hand working on one of the many ships that traversed the coast line, the Bosun has since been corrupted by the call of his underwater god ; now turned into a sea worn horror ready to fight anyone who comes across his way.

The Bosun is deft with their long polearm weapon, able to disrupt the enemies composition by moving them around. He's also able to use his weapon to cause stuns, further causing chaos amongst the enemies.

Habitat: Underwater

Noir_Archangel7

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