Aura of Hope. While Nasiah is conscious, he and friendly creatures within 30 feet of him gain advantage on all saving throws, and cannot be charmed nor frightened.
Divine Sense. Nasiah can sense the presence of all undead, fiends and celestials within 60 feet of him.
Divine Eminance. As a bonus action, Nasiah can expend a spell slot to cause his melee weapon attacks to magically deal an extra 17 (5d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Nasiah expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Legendary Resistance (5/Day). If Nasiah fails a saving throw, he can choose to succeed instead.
Possessive Rejuvenation. If Nasiah is slain, his body is destroyed but his essence is trapped within his blade that becomes sentient for the time being. While the sword is sentient it becomes impossible to wield by any creature it did not choose as its wielder. When a chosen picks up the sword, Nasiah's essence travels within their body and slowly converts them into a new aspect over a period of one year. When the conversion is complete, Nasiah regains all his hit points and becomes active again.
Spellcasting. Aspect of Nasiah is a 20-th level spellcaster. His spellcasting ability is Charisma (spell save DC 26, +18 to hit with spell attacks). Nasiah has the following paladin spells prepared:
1st level (4 slots): compelled duel, heroism, purify food and drink, ceremony, detect magic
2nd level (3 slots): aid, warding bond, zone of truth, calm emotions
3rd level (3 slots): revivify, dispel magic, crusaders mantle, beacon of hope
4th level (3 slots): aura of life, death ward, guardian of faith
5th level (2 slots): banishing smite, dispel evil and good, holy weapon
Special Equipment. Nasiah carries a magical greatsword named Divine Slayer and wears magical Chain Mail armor. They are both are +3 magical items.
Unwavering Spirit. Nasiah is always under the effects of the protection from evil and good spell.
Multiattack. Aspect of Nasiah makes two attacks with his Divine Slayer.
Divine Slayer. Melee Weapon Attack: +22 to hit, reach 15 ft., one target. Hit: 34 (6d6 + 13) slashing damage. The weapon deals an additional 13 (3d8) radiant damage if he is fighting a divine being.
Cleansing Touch (4/Day). Nasiah touches another creature. The target regains 60 (12d8 + 6) hit points and is freed from any curse, disease, poison, blindness or deafness. In addition the target is freed from any spell affecting it (if more than one spell is affecting the target, Nasiah chooses which spell to end).
Living Prophecy (Recharges on a Long rest). Nasiah empowers himself with the very concept of his prophecy. For 1 minute, or until he is incapacitated or dies, he gains the following benefits:
- Wings sprout from his back, granting him a flying speed of 80 feet.
- He gains resistance to all damage dealt by other creatures.
- A divine white flame engulfs his body, any creature that hits him with an attack while within 10 feet of him takes 10 radiant damage.
Aspect of Nasiah can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aspect of Nasiah regains spent legendary actions at the start of its turn.
Divine Slayer. Nasiah makes one attack with his Divine Slayer.
Move. Nasiah moves up to his speed.
Searing Burst (Costs 2 Actions). Nasiah emits magical, divine energy. Each creature of his choice in a 10-foot radius must make a DC 24 Dexterity saving throw, taking 21 (6d6) fire damage plus 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one.
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