Black Hole Bill's Aura of Fear
Black Hole Bill exudes an aura of fear that makes those around him tremble in terror. All creatures within a 30-foot radius of Black Hole Bill must make a DC 16 Wisdom saving throw or be frightened of him for one minute. While frightened, a creature can't willingly move closer to Black Hole Bill and has disadvantage on all attack rolls against him. Additionally, if a creature starts its turn within the aura of fear, it must repeat the saving throw. Creatures that succeed on the saving throw are immune to this effect for the next 24 hours.
This trait reflects Black Hole Bill's reputation as a ruthless and fearsome pirate captain, whose very presence can strike fear into the hearts of his enemies. It also makes him a formidable opponent in combat, as his enemies will be hesitant to approach him, giving him an advantage in controlling the battlefield.
- Cutlass: Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 2d8+7 slashing damage.
- Gravitational Pull: Black Hole Bill can use an action to summon a localized gravitational field that pulls in nearby objects and creatures towards him within a 30-foot radius. All creatures within the area must make a DC 16 Strength saving throw or be pulled 10 feet towards Black Hole Bill and knocked prone. The effect lasts for one minute.
- Cannon Barrage: Black Hole Bill can use an action to order his crew to fire the ship's cannons at a target within 120 feet. All creatures within a 20-foot radius of the target must make a DC 16 Dexterity saving throw or take 4d10 piercing damage.
- Boarding Action: Black Hole Bill and his crew board an enemy ship within 30 feet, engaging in hand-to-hand combat.
Bonus Action: Second Wind
As a bonus action, Black Hole Bill can use Second Wind to regain some of his lost hit points. He regains 1d10 + 16 hit points, which can help him to survive longer in combat.
Bonus Action: Rally Crew
As a bonus action, Black Hole Bill can use his commanding presence to rally his crew and grant them temporary inspiration. All friendly creatures within 30 feet of him gain advantage on their next attack or ability check, reflecting Black Hole Bill's ability to inspire and motivate his crew to fight harder.
These bonus actions give Black Hole Bill additional options during combat, allowing him to recover some of his lost hit points or boost his allies' performance. They also demonstrate his leadership skills as a pirate captain, inspiring his crew to fight with greater skill and determination.
Parry
As a reaction, Black Hole Bill can use his cutlass to parry an incoming melee attack that would hit him. He adds his proficiency bonus to his AC against that attack, potentially causing it to miss. Additionally, if the attack roll was within 5 points of Black Hole Bill's AC, he can use his reaction to counterattack with his cutlass, making an immediate melee weapon attack against the attacker. This reaction can only be used once per round.
This reaction reflects Black Hole Bill's exceptional swordsmanship and ability to defend himself against close-range attacks. It also allows him to turn his opponent's attack against them, potentially dealing a significant blow in the process.
Description
Black Hole Bill is a massive and fearsome half-orc pirate captain with a muscular build and a towering height of 7 feet. His skin is dark and rough, with scars crisscrossing his face and arms. He wears a black tricorne hat adorned with a skull and crossbones, and a long black coat over his leather armor. His eyes are cold and calculating, and his voice booms like thunder
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