Domain Selection. Choose one of the following domain paths.
Disciple of Life. The acolyte priest's healing spells are more effective. Whenever they use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
The life domain priests gain the following extra spells memorized; bless, healing word, aid, prayer of healing.
Disciple of War. The acolyte priest's god delivers bolts of inspiration to them while they are engaged in battle giving them an additional +3 to hit and damage with a melee weapon of their choice. The acolyte priest gains a shield adding +2 to their AC and an additional 6 hit points.
The war domain priests gain the following extra spells memorized; bane, magic weapon, blindness/deafness, hold person.
Noisy Armor. While wearing heavy armor the acolyte priest has disadvantage on stealth checks.
Turn Undead. As an action, acolyte priest presents their holy symbol and speak a prayer censuring the undead. Each undead that can see or hear them within 30 feet of the acolyte priest must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from the acolyte priest as it can, and it can’t willingly move to a space within 30 feet of them. It also can’t take reactions. For its action, it can use only the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.
Spellcasting. The acolyte priest is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The acolyte priest has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, guiding bolt, sanctuary
2nd level (2 slots): lesser restoration, spiritual weapon
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Disciple of Life. The acolyte priest can restore 1d6 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest. They can use this feature (3/long rest). They regain all expended uses when they finish a long rest.
Disciple of War. The acolyte priest can make one weapon attack. They can use this feature (3/long rest). They regain all expended uses when they finish a long rest.
Description
Acolyte priests are learning the teachings of their god. Some acolyte priests can become the spiritual leaders of temples and shrines which often hold positions of influence in their communities. Evil acolyte priests might work openly under a tyrant, or they might aspire to be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A acolyte priest typically has one or more priests to help with the training of religious ceremonies and other sacred duties.
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