Medium Humanoid (Human, Wizard), Lawful Good
Armor Class 18 half plate
Hit Points 68 (9d10 + 18)
Speed 35 ft.
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
20 (+5)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +5, INT +9, WIS +5
Skills Arcana +9, Athletics +5, Investigation +9, Perception +5
Damage Resistances Necrotic, Radiant
Condition Immunities Frightened
Senses Darkvision 120ft (can see through magical darkness), Passive Perception 15
Languages Celestial, Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Blessed of Aethyr. Commander Zeraviin has resistance to radiant and necrotic damage.

Spellcasting. The commander is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The commander has the following wizard spells prepared:
Cantrips (at will): fire bolt, green flame blade, message, sacred flame
1st level (4 slots): absorb elements, chromatic orb, shield, thunderwave

2nd level (3 slots): misty step, scorching ray, vortex warp

3rd level (3 slots): counterspell, fireball, hypnotic pattern

4th level (3 slots): banishment, wall of fire

5th level (1 slot): holy weapon

Actions

Multiattack. The commander makes two rapier attacks. 

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage, plus 4 (1d8) radiant damage. 

 

Bonus Actions

Divine Magus (1x/Long Rest): As a bonus action, Commander Zeraviin enters his Battlemage Trance. For the next minute, damage cannot cause him to lose concentration on spells. Additionally, he becomes immune to radiant and necrotic damage, and he can add his Intelligence modifier to any damage rolls and saving throws he makes.

Reactions

Aetherian Retaliation. When the commander is hit by a spell attack roll, he can use his reaction to deflect the spell at the attacker, causing it to have no effect on him. Make a ranged spell attack. On a hit, the target suffers 2d8 radiant damage. 

SolidStardustt

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