Medium Humanoid (Elf), Unaligned
Armor Class 12 (15) mage armour
Hit Points 48 (8d8 + 12)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +7, History +7
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 11
Languages Abyssal, Common, Elvish, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. Adresin Carsatra is a 12-level spellcaster. Its spellcasting ability is intelligence (spell save DC 15, +7 to hit with spell attacks). Adresin Carsatra has following wizard spells prepared:

Cantrips (at will): chill touchdancing lightsmage handmending

1st level (4 slots): false life,* mage armorray of sickness*

2nd level (3 slots): blindness/deafness,* ray of enfeeblement,* web

3rd level (3 slots): animate dead,* bestow curse,* vampiric touch*

4th level (2 slots): dimension doorstoneskin

Grim Harvest (1/Turn). When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.

Actions

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d6) necrotic damage.

Description

Adresin Carsatra is an Elf of the council. They are one of the masterminds behind the experiments of Raziah. They are a key point to the Elven surprise using their necromantic abilities.

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2023 8:02:00 PM
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1
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4/14/2023 8:21:48 PM
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2.0
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