Medium Monstrosity, Neutral Evil
Armor Class 12 (leather armor)
Hit Points 34 (4d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Damage Resistances Cold
Senses Passive Perception 10
Languages Can only speak to and be understood by other Hilichurls
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Frostbite. You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. Con save is 12. (Unlimited uses)

Snowball Swarm. A flurry of magic snowballs erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d6 cold damage on a failed save, or half as much damage on a successful one. Dex save is 12. (3/long rest) 

Description

A wizened, mumbling hilichurl, one that calls upon the bite of Cryo.
Hilichurls especially gifted in commanding the elements who often reach the zenith of their skill in their twilight years. These shamans remember the frosty chants and are even more skilled in the art of using them to entrap their foes.

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2023 10:06:43 PM
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4/14/2023 10:14:18 PM
16
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHill

crayola_fiend

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