Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Night Flier: The dragon's purple scales allow it to blend in with the night sky, granting an advantage on Stealth rolls made while flying at night.
Spellcasting. Crataegus is a 20-level spellcaster. Its spellcasting ability is WIS (spell save DC 23, +16 to hit with spell attacks). Crataegus has the following Druid spells prepared:
Cantrips (at will): Druidcraft, Mold Earth, Thunderclap
1st level (4 slots): Charm Person, Cure Wounds, Goodberry, Entangle
2nd level (3 slots): Animal Messanger, Healing Spirit, Wither and Bloom
3rd level (3 slots): Dispel Magic, Erupting Earth, Call Lightning
4th level (3 slots): Blight, Dominate Beast, Summon Elemental
5th level (2 slots): Greater Restoration, Wrath of Nature
6th level (2 slots): Druid Grove, Transport via Plants
7th level (2 slots): Fire Storm, Reverse Gravity
8th level (1 slot): Sunburst
9th level (1 slot): Storm of Vengeance
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw succeeds or the effect ends, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Force Breath (Recharge 5-6). The purple dragon's breath weapon can be used in one of three ways.
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The dragon exhales a 90-foot cone of force energy. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) force damage on a failed save, or half as much on a successful one.
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The dragon expels its breath in a burst of blinding power. Each creature in a 60-foot radius circle centered on the dragon must make a DC 17 Constitution saving throw or be permanently Blinded.
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The dragon forms its breath weapon into tightly focused blades of force energy that it uses to slash through its enemies. If the breath weapon is used this way, it can be used as part of a multiattack action, replacing the dragon's bite. The dragon can attack up to six times with this weapon. A force blade is treated as a melee weapon attack with +14 to hit and a reach of 10 ft. It ignores all physical barriers including cover and worn armor. If hit, the target takes 45 (13d6) force damage. The blade dissipates at the end of the dragon's action.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
Purple dragons believe themselves to be the rightful lords of all dragonkind. Exceptionally arrogant and haughty, they seek out other dragons to defeat in battle and prove their superiority. A superiority that is difficult to question, for among all chromatic dragons, only reds can rival their strength and size. Furthermore, purple dragons are amongst the most intelligent of all the dragons.
A purple dragon's body is long and lean, and it moves with great grace. Its scales are mostly deep purple, but they fade to midnight black across its back. run from deep purple to midnight black. The dragon has hellish red eyes, and a pair of off-white horns, as well as black curved spikes than run from the base of its skull to the tip of its tail.
Rightful Rulers. The purple dragon's mighty intellect and domineering personality are a terrible combination. The dragon will not admit either inferiority or equality, and they will attempt to conquer any who cross their path. Purple dragons frequently come to rule kingdoms of men, defeating their armies in battle and then using their knowledge and charisma to build a new state from the ashes. Surprisingly, the purple dragon's citizens often become accepting of the new order, for the dragon has a keen grasp of economics, political acumen, and even humanoid nature.
Nocturnal Hunters. Purple dragons prefer to strike at night, when the colouration of their scales acts as camouflage, allowing them the element of surprise.
Master Strategist. The purple dragon fights with great tactical acumen, awaiting the perfect time to strike. While the dragon won't shy away from a fight, it won't pick the fight until it is satisfied that it has all the advantages. A purple dragon with access to magic items and spells that allow them to spy on targets will use them. Though they believe themselves to be superior, the purple dragon is patient and intelligent enough to realise when an attack is fruitless, and will retreat - although only to plan a more effective assault.
Lair and Lair Actions
Purple dragons prefer to live in dark underground places where the blinding effects of their breath weapon are at their height. Often they will dig their lair if none exists naturally. Should they encounter rock too hard to dig through, their breath weapon can burn up to 10 feet of stone at a time, getting the dragon past the obstacle and into easier digging again.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Magical darkness spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot-radius sphere until the dragon dismisses it as an action, uses this lair action again, or dies. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If any of the effect's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
- One creature the dragon can see within 120 feet of it must succeed on a DC 15 Intelligence saving throw or be banished to a demiplane where it is lost in a maze of force energy walls. To escape, the creature must use its action to make an Intelligence check contested by the Dragon's. If the creature wins, it escapes the maze plane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.
- The dragon creates a wall of force anywhere it can see within 120 feet of it. The wall can be up to 30 feet long, 20 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wall's space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5 and 15 hit points, but can only be affected by force damage. The wall disappears when the dragon uses this lair action again or when the dragon dies.
Regional Effects
The region containing a legendary purple dragon’s lair is warped by the dragon's magic, which creates one or more of the following effects:
- The dragon can establish telepathic contact with any creature within 6 miles of its lair, provided that creature can understand a language. The dragon must know of the creature's presence in order to establish contact. Creatures that know of the dragon may also attempt to establish the link themselves, but the dragon does not have to respond.
- Intelligent creatures within 1 mile of the dragon's lair become more prideful and more prone to resorting to aggression. Even very minor sleights may become a matter for immediate revenge. The purple dragon may diminish or reduce these effects on its own allies.
- Walls of force block off areas in the dragon's lair. Each wall is 6 inches thick, and a 10-foot section has AC 5 and 10 hit points, but can only be affected by force damage.
If the dragon dies, the force walls disappear immediately, and all other effects fade over the course of 1d10 days.
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