Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Frozen Body. The hound deals 8 (2d6) cold damage to any adjacent creature that strikes it with a melee attack.
Bite. Melee Weapon Attack: +5; to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3); piercing damage plus 7 (2d6); fire damage.
Frost Breath (Recharge 5–6);. The hound exhales cold blistering air in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 17 (5d6); cold damage on a failed save, or half as much damage on a successful one.
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