Large Construct, Unaligned
Armor Class 18 Natural armor
Hit Points 228 (9d10 + 54)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
1 (-5)
WIS
14 (+2)
CHA
1 (-5)
Damage Resistances Necrotic
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft, Passive Perception 12
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Add corpses. The golem can take a corpse within 10ft of them and add it to there body and heal 20 (4d10) hit points. 

 Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

Actions

Multi attack. The golem makes 2 attacks. 

Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 13 (2d8 + 5) [bludgeoning] damage and the target must make a dc 15 con save or be stunned until the end of golems next turn. 

Description

A SUBCATEGORY OF GOLEM CALLED DEATHTOUCHED is the result of animated materials associated with death, such as corpses, grave dirt, hangman’s nooses, and tombstones. Some are designed as guards; others serve as assassins or weapons.

Cadaver golems attack any creatures that get in their way. Compared to other golems, they are cunning, deliberate foes. They focus attacks on injured enemies, attempting to bloody them to gain the benefit of assimilate flesh. A cadaver golem also engages nearby foes in an attempt to daze them with double attack. 

drdeatheer

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