Armor Class
16
(natural armor)
Hit Points
37
(6d12 + 10)
Speed
50 ft.
STR
20
(+5)
DEX
15
(+2)
CON
19
(+4)
INT
4
(-3)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
STR +8
Skills
Intimidation +6, Perception +3
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 13
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Mythical Strength. Cerberus has advantage on all Strength checks
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage (1d8) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Multi-attack. Cerberus can make 3 bite attacks
Legendary Actions
Once per day, Cerberus can cast fire ball
Comments