Medium Humanoid (Half-Elf), Neutral
Armor Class 16 Scale mail
Hit Points 90 (10d8 + 40)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws WIS +9, CHA +7
Skills Insight +7, Medicine +9, Persuasion +6, Religion +9
Damage Immunities Necrotic
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60ft, Passive Perception 18
Languages Common, Elvish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits
  • Spellcasting. Bessie is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Bessie has the following cleric spells prepared:

    • Cantrips (at will): Guidance, Light, Mending, Sacred Flame, Thaumaturgy

    • 1st level (4 slots): Bless, Cure Wounds, Guiding Bolt, Shield of Faith

    • 2nd level (3 slots): Aid, Lesser Restoration, Spiritual Weapon

    • 3rd level (3 slots): Beacon of Hope, Dispel Magic, Revivify

    • 4th level (3 slots): Freedom of Movement, Guardian of Faith, Restoration

    • 5th level (2 slots): Mass Cure Wounds, Raise Dead

  • Channel Divinity (2/day). Bessie can use her Channel Divinity to turn undead creatures or to restore up to half of her hit points.

  • Divine Intervention (1/week). Bessie can call on her deity to intervene on her behalf, requesting a divine favor.

Actions

Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 1) bludgeoning damage plus 13 (4d6) radiant damage.

Bonus Actions
  • Healing Word. Bessie speaks a word of healing, restoring 1d4 + 5 hit points to a creature within 60 feet.

  • Spiritual Weapon. Bessie creates a floating, spectral weapon within range that lasts for the duration or until she dismisses it as a bonus action. When she casts the spell, she can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + her spellcasting ability modifier.

  • Casting a Cantrip. Bessie can cast one of her cantrips as a bonus action.

Reactions

Shield. Bessie raises a magical shield to protect herself, gaining a +5 bonus to AC until the start of her next turn.

Description

Bessie is a half-elf cleric and a member of Black Hole Bill's pirate crew. She is deeply devoted to her faith and may follow the teachings of a specific deity or religious organization. Her half-elf heritage has given her a unique perspective on the world, and she is skilled at navigating complex social situations and negotiating with others.

Bessie has a strong sense of morality and a desire to help those in need, which can sometimes put her at odds with her more ruthless and pragmatic crewmates. Despite this, she is a valuable member of the crew, using her healing magic to patch up wounded allies and her spells to turn the tide of battle in their favor.

As a pirate, Bessie is bold and daring, always ready to take risks and pursue treasure and glory. However, she is also deeply loyal to Black Hole Bill and the other members of the crew, and will not hesitate to defend them from danger or betrayal.

 

Monster Tags: half-elf

Habitat: Urban

Brandoz0

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