Armor Class
16
(natural armor)
Hit Points
200
(5d10 + 10)
Speed
40 ft.
STR
20
(+5)
DEX
15
(+2)
CON
19
(+4)
INT
4
(-3)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
STR +9
Skills
Perception +3, Stealth +4
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 13
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Keen Hearing and Smell. The cerberus has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Mythical Strength. Cerberus has advantage on all Strength checks
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage (1d8) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Multi-attack. Cerberus can make 3 bite attacks
Legendary Actions
3 times per day, Cerberus can cast fire ball (8d6)
Description
Huge, three headed, flaming beast that has a rage that cannot be satiated. it stems, not from this realm, but from the depths of Hell
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