Huge Fiend (Demon), Unaligned
Armor Class 16 (natural armor)
Hit Points 200 (5d10 + 10)
Speed 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
19 (+4)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +9
Skills Perception +3, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Frightened
Senses Passive Perception 13
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The cerberus has advantage on Wisdom  (Perception) checks that rely on hearing or smell.

Mythical Strength. Cerberus has advantage on all Strength checks

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage (1d8) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Multi-attack. Cerberus can make 3 bite attacks

Legendary Actions

3 times per day, Cerberus can cast fire ball (8d6)

Description

Huge, three headed, flaming  beast that has a rage that cannot be satiated. it stems, not from this realm, but from the depths of Hell

Monster Tags: Demon

Habitat: ForestHill

CraZyCam

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