Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal stone statue of armor.
Multiattack. The armor makes two slam attacks, or one weapon attack.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Stone great sword. Melee Weapon Attack:+4 to hit, reach 5ft., one target. Hit 9(1d10+2) slashing damage.
Description
This suit of magically animated stone armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
Lair and Lair Actions
These are made from inner gears and stone, and usually are guarding old temples of clockwork or life gods.
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