Large Undead, Neutral Evil
Armor Class 8
Hit Points 30 (3d8 + 9)
Speed 20 ft.
STR
14 (+2)
DEX
3 (-4)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Burst. When the Bursting Zombie reaches zero hit points, it explodes in a burst of acid. Each creature in a 20 foot radius must succeed on a DC 14 Dexterity saving throw. A creature takes 24 acid damage on a failed save, or half as much on a successful one. Non-magical equipment and and objects in the area take full damage from the explosion. 

Corrosive Contents. A creature that hits the zombie with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the zombie corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Heavy Shambler. This creature cannot take the Dash or Dodge actions.

 

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. This zombie is stitched together from several other zombies and filled with a corrosive acid.

Habitat: Urban

JDix88

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