Burst. When the Bursting Zombie reaches zero hit points, it explodes in a burst of acid. Each creature in a 20 foot radius must succeed on a DC 14 Dexterity saving throw. A creature takes 24 acid damage on a failed save, or half as much on a successful one. Non-magical equipment and and objects in the area take full damage from the explosion.
Corrosive Contents. A creature that hits the zombie with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the zombie corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.
Heavy Shambler. This creature cannot take the Dash or Dodge actions.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. This zombie is stitched together from several other zombies and filled with a corrosive acid.
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